Monday, March 18, 2019

Video Games: Positive Agents Of Change Essay -- Video Games Essays

Video games obligate come under fire recently. Many people claim the in writing(p) violence and adult themes in the games have affected younger generations and caused legion(predicate) violent acts. Others claim that scene games have contributed to obesity and a miss of communication skills. Both of these claims argon most often an older generations take of todays youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a bare-ass way for kids to interact and share meaningful experiences all without being in any danger. Video games have endless possibilities and should be thought of as tools to teach the youth rather than the potfulcer that ravages them. Although many people see video games as a problem, they are actually a verificatory force because they have infinite possibilities for good.Video games have become wiz of the most popular pastimes for kids these days. With the advent of powe rful graphics processors and more mod chip designs, games are becoming incredibly realistic. This realism is what brings many gamers to the industry. Realism, in a sense, is why the gaming industry has taken off and increases cabbage every year. Video games are not just a pastime hobby or pastime, they are way for gamers to escape the human and hypothesise themselves in an entirely new landscape. Video games are dreams with controllers. While capricious through a racetrack in a video game, star doesnt feel as if they are sitting in front of a TV playing a game, they feel as if they are the car. This is a hard phenomenon to explain but video games are such a global activity inside the brain that the user actually feels as if he is in the game living the experience. This, is obviously lim... ...deo games are a great way for kids and correct adults to get away from the world for a while. Players are wrapped up in their own virtual world and bunghole express how they are feeli ng through the game. Video games usher out also have great positive side effects and could even be the training mechanism of the future for many professions. The people who compete against video games on the grounds of violence and desensitization misunderstand the attitude of children toward video games and imply that humans are no more abstruse than monkey-see monkey-do. Video games still have a lot of potential and they can be used for much more than just relaxation and fun. They can be a social medium, an agent of change. A good video game can be like a work of device that inspires people to try new things or change the way they speculate about something. But above all else, video games sure are fun.

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